
The top-tier gaming sphere has long been buzzing with echoes of the impending release of Call of Duty: Black Ops 6, and way beyond something which could strike the COD geeks with euphoria, the new sequel to the Call of Duty is undergoing the first-ever beta testing phase.
Accumulating global acclaim the Call of Duty: Black Ops 6's beta version proved quite a no-brainer deal to the eager, but the same fellows seem troubled regarding their attention span with the game.
Considering the unwilling division in the hype around this heavy-duty game with challenging graphics, Gadinsider is here before you, bringing to the table both sides of the coin.
A bit of the good about Call of Duty: Black Ops 6 is that it's revived the dropped round-based Zombies, but concurrently, a precarious new movement system is in the pipeline for the core CoD multiplayer experience. Here we're referring to omnimovement, which extends players with the ability to sprint and dive in in any direction.
While some found the combination of Black Ops 6's swift Time to Kill (TTK) and omnimovement to be a catalyst making this year's Call of Duty the fastest to date, others appear doubtful about it.
Coming to what perhaps would draw players' ire, the following four maps are available in the Black Ops 6 beta yet: Rewind, Derelict, Scud, and Skyline. Out of these, the latter three precede the first in terms of existence, as it was added a week after the rest.
The discouraging aspect is that Derelict is tailored for short bursts, a basic, cramped, three-lane design. As of Scud, it makes players seek combat rather than being a battle-welcoming field.